﻿using UnityEngine;
using System.Collections;

public class HexagnoalMapData : ScriptableObject
{
    [HideInInspector]
    public float OuterRadius;
    [HideInInspector]
    public int EdgeCount;
    [HideInInspector]
    public Mesh MapMesh;
    [HideInInspector]
    public Mesh CellMesh;
    public Material CellMaterial;
    public Material MapMaterial;
    public Material UnmovableMaterial;
    public TextAsset UnReachableCells;
}
